Category Archives: Activities

Therapro Games Bundle: Letter Treasure Hunt, Novenops, and Trunks

Boosting Skills with Games!

In the world of education and therapy, finding engaging and effective tools to boost skills can be a game-changer. Fortunately, Therapro has developed a trio of unique games designed to not only boost skills but to also make learning an exciting adventure. In this blog we are exploring how the games Trunks, Letter Treasure Hunt, and Novenops are helpful tools for boosting skill development.

Trunks: The Game of Motor Memory

“Remember, perform, and succeed!”

	
Trunks®: A Game: boosting Motor-Memory skills

Trunks is the brainchild of an occupational therapist, carefully crafted to promote memory, motor sequencing, and cognitive skills. The concept is simple yet brilliant: players draw a card, study the given action, and then perform it from memory. But here’s the twist – on their next turn, they draw an additional card and must execute both actions in the correct order without peeking.

The real magic lies in the creation of a “trunk,” a series of four cards that, when combined, forms an elephant’s trunk. Through this engaging game, players not only sharpen their memory and sequencing abilities but also enhance their attention to detail and focus. Trunks is an excellent therapeutic tool for those seeking to strengthen cognitive and motor skills in a fun and interactive way.

Watch the short video below for a review of Trunks by physical therapist, Laurie Gombash!

Letter Treasure Hunt: A Multisensory Learning Adventure

“Learning to write, one treasure at a time.”

Letter Treasure Hunt game: boosting handwriting skills

Letter Treasure Hunt is a game that seamlessly blends handwriting skills, gross motor challenges, and language development. It’s an exciting adventure where children explore the world of letters while engaging in activities that improve their handwriting and motor coordination.

In this game, kids embark on a quest to discover hidden treasures, all while completing ‘captain’s orders’, fun gross motor tasks that challenge balance, coordination and strength. This dynamic blend of gross motor challenges not only keeps children active but also enhances their physical development. Moreover, the game fosters language skills by encouraging communication among players.

Letter Treasure Hunt is the perfect example of how education can be both fun and effective, making it an excellent choice for parents, teachers, and therapists looking to boost various skills in an engaging manner.

Watch the short video below for a review of Letter Treasure Hunt by physical therapist, Laurie Gombash!

Novenops: Mastering Grammar through Play

“Grammar made fun, one card at a time.”

NOVENOP is an acronym created from the words NOun, VErb, NOun, and Phrase and is a board game for children of ages 6 and up

Novenops is a game that focuses on enhancing the player’s understanding of the basic elements of grammar. With 60 carefully designed cards, this game creates a captivating learning experience that continuously reinforces sentence structure concepts. As players progress, their word familiarity improves, subsequently boosting their reading and writing skills.

The beauty of Novenops lies in its ability to turn grammar lessons into an enjoyable activity. By gamifying language learning, it removes the traditional barriers associated with grammar education and replaces them with excitement and engagement. It’s an ideal tool for educators and parents who want to transform grammar from a chore into a rewarding adventure.

Watch the short video below for a review of Novenops by physical therapist, Laurie Gombash!

Therapro’s games— Trunks, Letter Treasure Hunt, and Novenops —are shining examples of how education and therapy can be both effective and enjoyable. These games are not only designed to boost skills but also make the learning process a memorable and fun experience. Whether you’re a therapist, educator, or parent, consider incorporating these games into your toolkit to unlock the full potential of skill development. With Therapro, learning is an adventure waiting to be discovered!

Therapro's demo table at ATIA 2023

ATIA 2023 Conference Highlights: It’s All About The Free Resources!

As a part of Therapro’s effort to be the resource for families and professionals the Therapro team attended the recent 2023 Assistive Technology Institute Association (ATIA) Conference where we had many opportunities to demonstrate the resources Therapro is known for.

Did you ever notice that Therapro’s logo includes the line “The Resource for Families and Professionals?”  Why? We believe that achieving goals toward independence is not only about the use of products, but also about the resources that educate consumers on the uniqueness and rationale behind the products. Because of this strong belief, all of Therparo’s  resources are FREE and include FREE webinars, FREE catalogs (5 catalogs), free TheraGram newsletters, free Handy Guides and more. 

At ATIA the Therapro team was able to meet up with specialists in the field of assistive technology and share with them many of Therapro’s assistive technology resources that were created by occupational therapist, Allyson Locke and graphic designer Dave Asselin. In this blog we are sharing some of the favorite resources from ATIA 2023.

Therapro’s Mechanical Switch Comparison Chart

Do you work with switches? Do you sometimes struggle to decide which is the best switch to choose for a client? Then this chart, created by occupational therapist Allyson Locke, is for you! It features 11 switches and compares each of them by 6 important factors: Connection type, Activation type, Activation Surface, Feedback, Plug size and Mounting plate. This Chart will help in your decision making and explanation to staff and family members regarding switches.

The Functionalhand: Live Demos & Information Sheet 

Getting a chance to try out the functionalhand was a big hit at ATIA 2023 and was one of the most important pieces of adaptive equipment used in activities of daily living  shown at ATIA. Created by Linda Merry, OTR and Celine Skertich, PT, the functionalhand has been engineered to assist individuals who have difficulty with grasp. Attendees were amazed by its simplicity and versatility in being used with almost any object. The accompanying handout was sought out by many; it includes a QR Code that takes the viewer  to a  terrific video showing its MANY  different uses.  When used with the  EazyHold (see next paragraph) the adaptations are greatly expanded.

EazyHold Universal Cuff

EazyHold – What Can You Adapt?

The patented design of the EazyHold gives children and adults the ability to hold onto many items with ease. ATIA attendees loved the soft feel and flexibility. EazyHolds comes in multiple sizes to help get a better grip on objects small to large. Therapro’s Handy Guide, What Can I Adapt, has great explanations to help you decide which size is best and the many pictures illustrate how to use them in everyday life!

Assistive Technology Handy Guide for Daily Activities

Therapro’s Assistive Technology Handy Guide provides a quick snapshot of available technology, from low to high tech that is available at Therapro.  Looking for ideas for increasing access and independence in the classroom or at home? This resource is for you!

Powerlink

PowerLink Activity Ideas

Another great opportunity we had at ATIA was sharing activity ideas with fellow therapists and of course we brought along some of our favorite ideas! In a previous blog, The Power of a PowerLink in Promoting Access, which is definitely worthy of reading, we shared several ideas for switch adapted activities that can be done with a Powerlink. While at ATIA, occupational therapist and writer of the blog, Allyson Locke, explained and discussed with attendees one of the activities, Switch Adapted Bowling. Check out the blog for additional ideas.

Novenops; game in small yellow tin

NOVENOPS! A Multitasking, Therapy Tool All-Star 

When budgets are tight and space is limited it is essential that the tools in your therapy toolbelt are multitaskers! Games are a fun and engaging therapy tool that can be quickly set up to address many therapeutic AND educational goals. In this post we are going to take a look at all the ways the game NOVENOPS can be adapted to meet a variety of therapeutic goals. 

What is NOVENOPS ?

NOVENOPS is a popular game that is easily adaptable to all ages and levels. Best of all Kids LOVE it! NOVENOPS is a card game designed to develop an understanding of the basic elements of grammar and sentence structure. NOVENOPS is an acronym created from the words NOun, VErb, NOun, and Phrase. It includes 52 cards, a heavy duty foldable game board and directions all in a portable tin box.

Basic Rules for Playing NOVENOPS!

  • Goal – be the first player to discard all of the cards from their hand
  • Time- about 15 minutes
  •  To Play: Unfold the enclosed “game board” and place it within reach of all players.
  •  After shuffling the game cards, deal 5 cards to each player and place the rest of the cards in the center of the board
  • The first player plays a noun card from their hand onto the Noun space on game board; if they do not have a Noun card, then they draw from the deck.
  • The next play is a Verb card, followed by a Noun card and finally a Phrase card.
  •  Repeat until one player has played all the cards in their hand. They are the “winner.”

For more information, check out the video below.

Modifying Game Play to Target Different Goals!

The Reluctant Writer With Handwriting Goals

Modifying NOVENOPS to meet handwriting goals can be done simply by adding a scoring element. Game play follows the basic rules of NOVENOPS with the following modifications:

  • Players all receive a ‘scoreboard’ at the start of game play. This scoreboard can be any writing paper that is appropriate for the player.
  • Playing a ‘Phrase’ card ends the round and whoever played that card is the winner of the round.
  • The winner of the round writes the sentence they created on their scoreboard as a means to keep score and then play moves to the next round.
  • Whoever has the most silly sentences written on their scoreboard at the end of game play, wins!  

The Reluctant Conversationalist With Expressive And/ Or Receptive Language Goals

Targeting expressive and/ or receptive language goals while playing NOVNOPS typically doesn’t involve changing game play rather changing the pace of the game.  Try this:

  • Set up NOVENOPS as described above and follow the basic instructions for game play.
  • After each round (when a phrase card has been played) take a moment to pause and reflect on what is happening in the sentence.  For example, players have created the silly sentence “The mother hid the dinosaur in the refrigerator”.
  • Target those language goals! These targets can be simple and concrete ‘wh’ questions like; “Who hid the dinosaur?”, “Where is the dinosaur”, “What happened?”, “How did the dinosaur get in the refrigerator”. Or they can involve more creative thinking; “Why do you think the mother hid the dinosaur in the refrigerator?”, “What do you think the dinosaur will eat while he is in the refrigerator?”. 

The Squirmer With Academic Based Goals 

Adding a movement component to seated tasks can do wonders for focus and attention.  One of the easiest ways to make NOVENOPS a movement game is to turn it into a type of obstacle course. Here’s how to do it:

  • Set up a course with three pathways
  • At the  end of each pathway stack three piles of NOVENOPS cards (a stack of noun cards, a stack of verb cards, and a stack of phrase cards).
  • Depending on the student’s abilities, create obstacles or motor challenges along the paths. For example a chair they have to wiggle under, a stack of books they may have to step over, or a winding path they may have to zig zag through.
  • Whoever creates the most sentences before time is up wins!
  • Pro Tip: This is a great activity idea for therapists doing push in sessions! 

A little creativity can go a long way in making the tools in your therapy toolbelt, multitasking superstars!