Tag Archives: educational games

Discover Therapro’s Handy Guides

Searching for the perfect tools, games, or evaluations for your clients can be time-consuming and overwhelming, Therapro’s Handy Guides can help streamline the selection process. The Guides help with making informed decisions. At a glance, you can see color representations of products. These guides are user-friendly, concise, and best of all, they’re absolutely FREE! The Handy Guides cover 5 key categories:

Handy Guides for Fine Motor:

Therapro's Which Writing Tool or Accessory Handy Guide

Which Writing Tool or Accessory: This Guide helps you choose the right tool for your client’s needs, whether it’s for comfort, positioning, or sensory input. For example, a Squiggle Writer Pen may be the right choice if your client would benefit from added sensory input with vibration when writing to alert and focus on the task.

Get a Grip on Grips: Explore a variety of writing utensil grips designed for comfort, finger positioning, and sensory needs. To facilitate a tripod grasp, the Start Right Pencil Grip may fit the needs of your client.

Handy Guides for Sensory:

Therapro's Find Your Fidget Handy Guide

Find Your Fidget: Discover fidgets for calming & organizing or alerting, including popular choices like Squeezies and Theraputty that offer resistance to help with focus and attention.

Choose Your Chew: Select the perfect chew for your client’s needs, categorized by age and chew strength. Chews are organized into Chews for Babies and Toddlers; and Chews in 3 chew levels (Light for mild sensory seekers, Medium for chewers who need more sensory input, and Firm for those who are strong chewers who need maximal sensory input). The benefits of selecting the appropriate chew is essential. Selecting a Firm Chew that a client can bite and chew safely is easy with choices such as the Krypto-Bite pencil topper or a Tube Zillas on a Tether.

Therapro's Free Choose Your Chew Handy Guide
Tools for the Body Handy Guide with link to download

Tap into Tools for the Body: Explore tools designed to provide calming and organizing sensory input that have resistive features to increase proprioception and sensory input. Bouncy Bands for Chairs provide foot resistance when a student is seated in a classroom chair. Selecting tools to enhance attention and focus include materials with a vibratory component such as Senseez Touchable Vibrating Pillows or tools that challenge balance such as the CanDo Wobble Ball.

Handy Guides for Adaptations:

What Can You Adapt: Learn how to enhance upper extremity activities with the versatile EazyHold universal cuff. This Guide demonstrates its versatility for use in many home, school, and community scenarios. It can be used in a variety of activities including brushing teeth, holding utensils, and using art materials.

Assistive Technology: Find the best assistive technology solutions to support classroom participation and daily living activities. Take a look at positioning materials such as Slant Boards, tools for increasing active participation in games and crafts, and tools for enhancing learning in academic areas. Self-help and activities of daily living aides are addressed as well. Switches and switch-activated toys are also included. A myriad of tools are explored to help make a student’s school day and daily life skills at home and in the community successful.

A Handy Guide for Games:

Gear Up for Games: Select from a variety of games to build executive function, visual perception, academic, and language skills. Along with each game, the guide identifies the target audience, age range, and adaptations and modifications to enhance participation and learning. Favorite games: Novenops; Lion in My Way; and Letter Treasure Hunt are included.

A Handy Guide for Evaluations:

Handy Evaluation Chart: A helpful reference for deciding how best to assess your client’s needs. This Guide organizes evaluations offered by Therapro into comprehensive subcategories with age-appropriate designations. 

These Handy Guides are designed to simplify your decision-making process and enhance the quality of care you provide. Each Handy Guide is packed with valuable information and practical recommendations to support your work as a therapist.

Explore them today and discover how Therapro can support you in your journey!

Guest Blogger: Filomena Connor, MSOT-Retired

Therapro Games Bundle: Letter Treasure Hunt, Novenops, and Trunks

Boosting Skills with Games!

In the world of education and therapy, finding engaging and effective tools to boost skills can be a game-changer. Fortunately, Therapro has developed a trio of unique games designed to not only boost skills but to also make learning an exciting adventure. In this blog we are exploring how the games Trunks, Letter Treasure Hunt, and Novenops are helpful tools for boosting skill development.

Trunks: The Game of Motor Memory

“Remember, perform, and succeed!”

	
Trunks®: A Game: boosting Motor-Memory skills

Trunks is the brainchild of an occupational therapist, carefully crafted to promote memory, motor sequencing, and cognitive skills. The concept is simple yet brilliant: players draw a card, study the given action, and then perform it from memory. But here’s the twist – on their next turn, they draw an additional card and must execute both actions in the correct order without peeking.

The real magic lies in the creation of a “trunk,” a series of four cards that, when combined, forms an elephant’s trunk. Through this engaging game, players not only sharpen their memory and sequencing abilities but also enhance their attention to detail and focus. Trunks is an excellent therapeutic tool for those seeking to strengthen cognitive and motor skills in a fun and interactive way.

Watch the short video below for a review of Trunks by physical therapist, Laurie Gombash!

Letter Treasure Hunt: A Multisensory Learning Adventure

“Learning to write, one treasure at a time.”

Letter Treasure Hunt game: boosting handwriting skills

Letter Treasure Hunt is a game that seamlessly blends handwriting skills, gross motor challenges, and language development. It’s an exciting adventure where children explore the world of letters while engaging in activities that improve their handwriting and motor coordination.

In this game, kids embark on a quest to discover hidden treasures, all while completing ‘captain’s orders’, fun gross motor tasks that challenge balance, coordination and strength. This dynamic blend of gross motor challenges not only keeps children active but also enhances their physical development. Moreover, the game fosters language skills by encouraging communication among players.

Letter Treasure Hunt is the perfect example of how education can be both fun and effective, making it an excellent choice for parents, teachers, and therapists looking to boost various skills in an engaging manner.

Watch the short video below for a review of Letter Treasure Hunt by physical therapist, Laurie Gombash!

Novenops: Mastering Grammar through Play

“Grammar made fun, one card at a time.”

NOVENOP is an acronym created from the words NOun, VErb, NOun, and Phrase and is a board game for children of ages 6 and up

Novenops is a game that focuses on enhancing the player’s understanding of the basic elements of grammar. With 60 carefully designed cards, this game creates a captivating learning experience that continuously reinforces sentence structure concepts. As players progress, their word familiarity improves, subsequently boosting their reading and writing skills.

The beauty of Novenops lies in its ability to turn grammar lessons into an enjoyable activity. By gamifying language learning, it removes the traditional barriers associated with grammar education and replaces them with excitement and engagement. It’s an ideal tool for educators and parents who want to transform grammar from a chore into a rewarding adventure.

Watch the short video below for a review of Novenops by physical therapist, Laurie Gombash!

Therapro’s games— Trunks, Letter Treasure Hunt, and Novenops —are shining examples of how education and therapy can be both effective and enjoyable. These games are not only designed to boost skills but also make the learning process a memorable and fun experience. Whether you’re a therapist, educator, or parent, consider incorporating these games into your toolkit to unlock the full potential of skill development. With Therapro, learning is an adventure waiting to be discovered!

Trunks

Trunks! Adapted For Use Across All Ages & Abilities!

Sarah Glovasky, M.S., OTR/L

Trunks® is an engaging, interactive game developed by Diane Long, EdD, MOTR/L  and published by Therapro. Trunks® has gameplay challenges for all abilities!

How Do You Play?

In this game players move their bodies, make sounds and perform actions from memory! Gameplay involves picking an Action Memory Card and performing the action depicted. Six categories of actions are involved:

  • Musical You: Encourages creativity with motor actions that produce sounds.
  • Animal Sounds: Players mimic animal sounds.
  • Animal Motions: Players move their bodies and demonstrate how animals move.
  • Sound Like: Players recall and reproduce commonly heard sounds.
  • Pretend To: Encourages imagination as players pretend to be like someone else.
  • Show How: Involves a step-by-step demonstration of an action requiring the player to create an original sequence.

Trunks involves remembering and performing motor sequences. Players draw a card, look at the given action from the six categories previously mentioned, turn the card over and perform the action from memory. There are visual pictures as well as words on each card. On their next turn they would draw an additional card and perform both actions in their memory sequence, without looking at the cards. When an action is performed correctly, the player gets to keep their card and continue to work toward building a “trunk” (a series of 4 cards that, when combined, create an elephant’s trunk). 

The ability to perform individual actions may differ from child to child. Furthermore, the ability to memorize subsequent actions or sequences may vary as well. For this reason the game was created with many variations that afford enjoyable game play for all ability levels.

What Skill Area Does Trunks! Target?

Working Memory! Working Memory is a necessity for engaging in a variety of everyday occupations including learning, socializing and task completion. Sequencing naturally falls under the broader category of working memory.  Inherent to the game is the pairing of multi-modal forms of input (visual cues, reading cues, motor engagement, etc.). Read on to learn how to adapt and modify this game to target other skill areas! 

How Can Trunks Be Adapted?

Preschool. This game can be used to target motor planning development for kids in preschool. Choose a card from the deck and ask the kids to complete the action. Things like pretend to lift weights, leap like a frog, and pretend to lick a drippy ice cream cone are good activities to choose. You can also use the Sounds Like cards for the kids to use their voices to participate. This is also a great option when working on oral motor and language skill. What does a train sound like?, snort like a pig, and hoot like an owl are sounds that preschool kids should be able to perform. Having their peers guess the sounds and or actions turns it into a whole group game everyone can participate in. Pro Tip: Pre-picking cards targeting the specific skill or development level of the group is always a good idea! 

Early Elementary Age. Working memory develops as kids age. Building a trunk of 2-3 trunk cards can make the game achievable for the younger crowd. The pictures on the trunk cards are helpful for the non-readers at this age (which many of them are)! Again preselecting cards can be key. If you are working with students who are nonverbal, take the sound cards out. If you are working with children who have limits in mobility, take the jumping and balance cards out. Pro Tip: For students struggling with motor planning, pre-teach and practice the actions on the cards prior to the whole group activity to help bolster confidence!

Later Elementary and Beyond. Target teamwork, this can be a difficult skill for some! Have the kids build the entire trunk, working in teams or as a whole group. Pro Tip: If you need an additional challenge, have the players remember the sequence both forwards and then backwards!

Other Helpful Tips

  • Use as many trunk pieces or make as many trunks as you have time for! For a 10 min group use 2-3 pieces or just complete one trunk. If you have a longer amount of  time, make multiple trunks!
  • Use the extra action cards or don’t! You know the players best. Is the extra challenge needed or will it be too much?
  • Playing the game Trunks is a great opportunity for co-treatments! Physical therapists, speech language pathologists, occupational therapists, and teachers all have skills that can be worked on during this game!

Trunks is a great option for targeting many key skill areas. It’s versatility makes it a great choice for a wide range of ages and ability levels. Check out Therapro’s handy guide, Gear Up for Games, for more great game adaptations and modifications.