Tag Archives: games

Novenops; game in small yellow tin

NOVENOPS! A Multitasking, Therapy Tool All-Star 

When budgets are tight and space is limited it is essential that the tools in your therapy toolbelt are multitaskers! Games are a fun and engaging therapy tool that can be quickly set up to address many therapeutic AND educational goals. In this post we are going to take a look at all the ways the game NOVENOPS can be adapted to meet a variety of therapeutic goals. 

What is NOVENOPS ?

NOVENOPS is a popular game that is easily adaptable to all ages and levels. Best of all Kids LOVE it! NOVENOPS is a card game designed to develop an understanding of the basic elements of grammar and sentence structure. NOVENOPS is an acronym created from the words NOun, VErb, NOun, and Phrase. It includes 52 cards, a heavy duty foldable game board and directions all in a portable tin box.

Basic Rules for Playing NOVENOPS!

  • Goal – be the first player to discard all of the cards from their hand
  • Time- about 15 minutes
  •  To Play: Unfold the enclosed “game board” and place it within reach of all players.
  •  After shuffling the game cards, deal 5 cards to each player and place the rest of the cards in the center of the board
  • The first player plays a noun card from their hand onto the Noun space on game board; if they do not have a Noun card, then they draw from the deck.
  • The next play is a Verb card, followed by a Noun card and finally a Phrase card.
  •  Repeat until one player has played all the cards in their hand. They are the “winner.”

For more information, check out the video below.

Modifying Game Play to Target Different Goals!

The Reluctant Writer With Handwriting Goals

Modifying NOVENOPS to meet handwriting goals can be done simply by adding a scoring element. Game play follows the basic rules of NOVENOPS with the following modifications:

  • Players all receive a ‘scoreboard’ at the start of game play. This scoreboard can be any writing paper that is appropriate for the player.
  • Playing a ‘Phrase’ card ends the round and whoever played that card is the winner of the round.
  • The winner of the round writes the sentence they created on their scoreboard as a means to keep score and then play moves to the next round.
  • Whoever has the most silly sentences written on their scoreboard at the end of game play, wins!  

The Reluctant Conversationalist With Expressive And/ Or Receptive Language Goals

Targeting expressive and/ or receptive language goals while playing NOVNOPS typically doesn’t involve changing game play rather changing the pace of the game.  Try this:

  • Set up NOVENOPS as described above and follow the basic instructions for game play.
  • After each round (when a phrase card has been played) take a moment to pause and reflect on what is happening in the sentence.  For example, players have created the silly sentence “The mother hid the dinosaur in the refrigerator”.
  • Target those language goals! These targets can be simple and concrete ‘wh’ questions like; “Who hid the dinosaur?”, “Where is the dinosaur”, “What happened?”, “How did the dinosaur get in the refrigerator”. Or they can involve more creative thinking; “Why do you think the mother hid the dinosaur in the refrigerator?”, “What do you think the dinosaur will eat while he is in the refrigerator?”. 

The Squirmer With Academic Based Goals 

Adding a movement component to seated tasks can do wonders for focus and attention.  One of the easiest ways to make NOVENOPS a movement game is to turn it into a type of obstacle course. Here’s how to do it:

  • Set up a course with three pathways
  • At the  end of each pathway stack three piles of NOVENOPS cards (a stack of noun cards, a stack of verb cards, and a stack of phrase cards).
  • Depending on the student’s abilities, create obstacles or motor challenges along the paths. For example a chair they have to wiggle under, a stack of books they may have to step over, or a winding path they may have to zig zag through.
  • Whoever creates the most sentences before time is up wins!
  • Pro Tip: This is a great activity idea for therapists doing push in sessions! 

A little creativity can go a long way in making the tools in your therapy toolbelt, multitasking superstars! 

Trunks

Trunks! Adapted For Use Across All Ages & Abilities!

Sarah Glovasky, M.S., OTR/L

Trunks® is an engaging, interactive game developed by Diane Long, EdD, MOTR/L  and published by Therapro. Trunks® has gameplay challenges for all abilities!

How Do You Play?

In this game players move their bodies, make sounds and perform actions from memory! Gameplay involves picking an Action Memory Card and performing the action depicted. Six categories of actions are involved:

  • Musical You: Encourages creativity with motor actions that produce sounds.
  • Animal Sounds: Players mimic animal sounds.
  • Animal Motions: Players move their bodies and demonstrate how animals move.
  • Sound Like: Players recall and reproduce commonly heard sounds.
  • Pretend To: Encourages imagination as players pretend to be like someone else.
  • Show How: Involves a step-by-step demonstration of an action requiring the player to create an original sequence.

Trunks involves remembering and performing motor sequences. Players draw a card, look at the given action from the six categories previously mentioned, turn the card over and perform the action from memory. There are visual pictures as well as words on each card. On their next turn they would draw an additional card and perform both actions in their memory sequence, without looking at the cards. When an action is performed correctly, the player gets to keep their card and continue to work toward building a “trunk” (a series of 4 cards that, when combined, create an elephant’s trunk). 

The ability to perform individual actions may differ from child to child. Furthermore, the ability to memorize subsequent actions or sequences may vary as well. For this reason the game was created with many variations that afford enjoyable game play for all ability levels.

What Skill Area Does Trunks! Target?

Working Memory! Working Memory is a necessity for engaging in a variety of everyday occupations including learning, socializing and task completion. Sequencing naturally falls under the broader category of working memory.  Inherent to the game is the pairing of multi-modal forms of input (visual cues, reading cues, motor engagement, etc.). Read on to learn how to adapt and modify this game to target other skill areas! 

How Can Trunks Be Adapted?

Preschool. This game can be used to target motor planning development for kids in preschool. Choose a card from the deck and ask the kids to complete the action. Things like pretend to lift weights, leap like a frog, and pretend to lick a drippy ice cream cone are good activities to choose. You can also use the Sounds Like cards for the kids to use their voices to participate. This is also a great option when working on oral motor and language skill. What does a train sound like?, snort like a pig, and hoot like an owl are sounds that preschool kids should be able to perform. Having their peers guess the sounds and or actions turns it into a whole group game everyone can participate in. Pro Tip: Pre-picking cards targeting the specific skill or development level of the group is always a good idea! 

Early Elementary Age. Working memory develops as kids age. Building a trunk of 2-3 trunk cards can make the game achievable for the younger crowd. The pictures on the trunk cards are helpful for the non-readers at this age (which many of them are)! Again preselecting cards can be key. If you are working with students who are nonverbal, take the sound cards out. If you are working with children who have limits in mobility, take the jumping and balance cards out. Pro Tip: For students struggling with motor planning, pre-teach and practice the actions on the cards prior to the whole group activity to help bolster confidence!

Later Elementary and Beyond. Target teamwork, this can be a difficult skill for some! Have the kids build the entire trunk, working in teams or as a whole group. Pro Tip: If you need an additional challenge, have the players remember the sequence both forwards and then backwards!

Other Helpful Tips

  • Use as many trunk pieces or make as many trunks as you have time for! For a 10 min group use 2-3 pieces or just complete one trunk. If you have a longer amount of  time, make multiple trunks!
  • Use the extra action cards or don’t! You know the players best. Is the extra challenge needed or will it be too much?
  • Playing the game Trunks is a great opportunity for co-treatments! Physical therapists, speech language pathologists, occupational therapists, and teachers all have skills that can be worked on during this game!

Trunks is a great option for targeting many key skill areas. It’s versatility makes it a great choice for a wide range of ages and ability levels. Check out Therapro’s handy guide, Gear Up for Games, for more great game adaptations and modifications.