Category Archives: Games

Explore a wide range of therapeutic games that support learning, development, and engagement across multiple skill areas. From language and motor coordination to executive functioning and social-emotional learning, these games offer purposeful fun for home, school, and clinic settings.

Modifying Games to Address Therapeutic Goals

Games are a useful therapeutic tool; they are versatile, engaging, and so much fun! WIth a few simple modifications games can address a wide range of therapeutic needs.  A few simple modifications can be used for almost every game:

  1. Add Visuals.  Visuals can be anything from simplified directions to communication aids, like “your turn” and “my turn”. Visuals can help those who struggle with sequencing, memory, or communication participate more independently in game play.  
  2. Change the playing position. Playing games on the floor, at a countertop, or with alternative seating helps to increase participation and access.  Playing a game on the floor allows players to play in alternative positions, like laying on their bellies. This position is great for those with postural instability, and helps increase their focus and endurance.  Another option is to use a therapy ball (add a base for stability), Alert Seat, Ball Chair, or air filled cushion instead of a traditional chair.  These types of alternative seating provides movement input which may allow those with shortened attention spans to participate longer and with more focus.  Some games like, Left Center Right, have few manipulatives making these great games to use on scooter boards or swings.  
  3. Modify the Manipulatives.  Some game pieces are just too small, too big, or too difficult for students to access.  One quick fix is to swap out the game tokens for something more manageable like a jumbo dice.  Another option, insert game pieces into putty for a bigger gripping surface.  Other modifications include using a card holder or book holder.  
  4. Manipulating the manipulatives to target hand skills. To encourage a pincer grasp, place smaller game pieces into an egg carton (or similar small container); the smaller space allows for only a few fingers to access the piece, encouraging a two or three finger grasp pattern every time the player picks up the game pieces.  To incorporate hand strengthening and bilateral coordination, use a tennis ball with a small slit cut into it.  Players must squeeze the tennis ball with one hand while using the other hand to insert or remove their pieces.  To target fine motor manipulation with insertion, use plastic containers (your recycling bin is a great resource); cut a slit in the lid and work on inserting game manipulatives into the containers.
  5. Change the game rules to address specific therapeutic goals. If your focus is social interactions, team building, or cooperative problem solving, change game play so players play as a group instead of competing against each other. If you are doing individual treatment sessions instead of group sessions, change gameplay to make it a single-person game.  When time is limited or you have participants who struggle with extended attention and focus, add a time rule where gameplay ends after a set amount of minutes.  When the game is too hard or too easy for players, add more complexity or decrease the complexity.   
Example of modifying a game; tube with cover
Example of modifying a game; coins in a clear tube
A tennis ball with a slit and a coin inserted
coins in an egg carton

With a little bit of creativity, most games can be changed, adapted, or modified in order to use them as a therapeutic tool.  Check out Therapro’s handy games guide to see these modifications applied to some of our great games! 

Game Adaptations for All Ages: Enhancing Therapy with Play

Allyson Locke, MS, OTR/L presenter for the seminar Games, Games, Games: Unique Adaptations of Games for All Ages and All Abilities.

On March 16th, therapists and teachers formed teams to learn new games and how to adapt them for those with whom they work from preschool age and up. Allyson Locke, MS, OTR/L presented the seminar Games, Games, Games: Unique Adaptations of Games for All Ages and All Abilities. She discussed how the games can be used as part of the therapy process as well as how they can be used to target educational goals.

Allyson’s expertise with adapting games comes from her extensive and diverse background in both sensory integration and school-based practice. She currently works in a Massachusetts school for children and young adults who have significant medical, mental health, and cognitive needs.

Allyson chose 5 Therapro games to discuss in her presentation, followed by hands-on game time. The games included NOVENOPS, Letter Treasure Hunt, A Fist Full of Coins, Obstacles, and Left Center Right Dice Game (LCR). Attendees rotated every 15 minutes from one game to another. They reconvened as a group to discuss possible modifications of the games in order to meet a student’s needs. Letter Treasure Hunt, created by author and occupational therapist, Jenny Clark, has many adaptations for playing built into the game. It also includes suggestions for variations of playing the game within the game directions. The game includes a Captain’s Log for writing acquired treasures, for which a variety of pencil grips can be trialed. Allyson discussed a variety of multisensory activities for writing letters, i.e. Wikki Stix, Squiggle Writer, scented markers. Children can play in teams or individually to target cooperative and social skills. There are endless variations to try! During the game, players draw a Captain’s Orders card that features a motor activity they must perform.

Allyson provided a peek at a number of other games that will be discussed in Therapro’s first-ever webinar: Games, Games, Games: Unique Adaptations of Games for All Ages and All Abilities, Part 2. Be sure to keep an eye out for an announcement for this webinar in the Therapro’s e-newsletter (Theragram), and on the Therapro website.

All of the game adaptations presented were unique, motivating, and applicable to many environments. As therapists and educators, we are trained to develop strategies that ensure that children learn and succeed in achieving goals. Making learning fun is what motivates students of all ages!

Attendees enjoyed this interactive seminar! Here’s what they had to say:

“I liked exploring various games for different skill/age levels.” – Laurie K., Occupational Therapist

“It was fun to move around and try things.” – Rolene K., Teacher

“I enjoyed exploring the games while brainstorming & discussing how to adapt/grade each game to meet the needs of various students/clients.” – Shannon A., Occupational Therapist

“Surprised me that it would apply to my preschool class. Very good. Lots of fun.” – Anonymous, Teacher

“Great intro to available OT focused games!” – Inibral D., Occupational Therapist

Thank you, Allyson!

Filomena Connor, MS, OTR/L
March 16, 2019

Working Memory: An Overview and Implications

Diane Long, Ed.D, MOTR/L, presented our latest Therapro Saturday Seminar, Working Memory: An Overview and Implications, on November 8, 2014. In addition to her role as Chair of Occupational Therapy and associate professor at Ithaca College, she developed the Therapro publication, TRUNKS®: The Game of Motor-Memory.

Diane met her objectives for the seminar by:

  1. Reviewing a number of theories about the developmental aspects of working memory;
  2. Discussing how working memory contributes to learning, socializing, and task completion; and
  3. Identifying strategies for improving working memory.
Cover of the game trunks, presented at the Saturday Seminar Working Memory: An Overview and Implications

Her engaging presentation style made reviewing neuro function interesting and applicable. She pointed out that with working memory we form a “mental snapshot” of a task in the prefontal cortex. She noted that working memory is a slowly developing system that does not mature until we are in our 20’s. Its job is to assist in keeping information organized without having to rely on external cues. An important key for us to remember when a child is working on a memory task is to minimize distractions for them, including not talking to them as they work.

Some researchers have found that using games can increase attention and motivation, which can improve visual memory. Diane has proposed that non-computer games (like TRUNKS) will improve working memory skills. She concluded her seminar by actually playing TRUNKS with the audience…”Elephants always remember.”

Seminar attendees had many positive comments about this seminar:

“Material was presented in a fun and interactive way with extreme relevance to therapeutic practice with children.” Molly F.

“Terrific and clear overview of working memory and the impact on learning. The working memory activities helped to apply the concepts.” Denise L.

“Informative but also interspersed with activities to keep up interest and also enhance theories.” Anonymous.

“Interesting topic, well presented, interactive and relevant to my job.” Neha S.

Thank you, Diane!

Filomena Connor, MS, OTR/L